Combat
Parry, deflect, Issen, Oni Gauntlet weapons, bosses and enemies.
Combat is the reason this series exists. These pages break down the systems confirmed so far by hands-on previews and the playable demo: parry, deflect, reflex dodge, Issen, blade lock, blade flurry, and the Oni Gauntlet weapon set.
Where a mechanic has only been shown in a preview build, we say so. Nothing here is reverse-engineered guesswork presented as fact.
Combat System
The full combat loop: stances, parry, deflect, reflex dodge, blade lock, blade flurry and the dismemberment finishers.
Issen
What Issen is in this game: the counterattack window, why it is not the old series Issen, and how to train the timing.
Parry & Deflect
The difference between parry and deflect, how each one drains stamina, and when redirecting an enemy beats blocking.
Oni Gauntlet
How the Oni Gauntlet builds its blue-soul meter, which Oni weapons exist, and what each one is actually for.
Oni Weapons
Every Oni weapon shown so far — twin blades, the greatsword-class hammer, the wind blade and the earth shakers.
Bosses
Confirmed boss encounters from previews, the phase-evolution mechanic, and the clay-node weak point trick.
Enemies
What the Genma are, which new enemy types have been shown, and how the team reuses old designs without repeating them.